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For day 524 of coding, I've made it so that a random number of objects will spawn in each room except the start room. This will be refined later
For day 526 of coding, I have simplified the object spawning to be grid based. This will make it easier to fit them in tight spaces
For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room
Announcing the Lost In Isolation FNaF Game Jam
The GameJam Starts Friday (submit games below)
https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam
Join The Discord For Updates
Hosted by @PlentyXD
Help from @hunterallen_ and me
Art by @Funkilicous and Yellw.00f
For day 530 of coding; I have refined the collision accuracy of the objects, although some still break into the walls. The improvement is evident in where the objects collide with the center portion
🥳 The Highrise Game Jam is Underway! 🥳
Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)
Learn more: https://gamejolt.com/c/gamedev/highrisejam
For day 522 of coding, the camera will stay with the player when they take the stairs. There is a flicker in some cases; so I either have to fix that or cover it up with a transition. Probably the later
For day 521 of coding, the player can actually go to a new floor with the descending stairs, I've also included a basic floor tracker to show progress
🥳The Highrise Game Jam has begun! 🥳
The Highrise Game Jam is where creators come together to craft immersive 3D worlds using Highrise Studio! There are cash prizes! 💸💸💸
Learn the deets here: https://gamejolt.com/c/gamedev/highrisejam
For day 523 of coding, I've made a basic fade transition for when the player goes down a floor
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