Loading...
33
1 year ago

For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room




0 comments

Loading...

Next up

For day 1061 of coding, I made sure to include the forest exit in the count

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

For day 1056 of coding, I am making progress on having multiple pathways set more randomly. It looks like I'll need to find where in the code to set the creation limit

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @ElPichon to open today's slot on the calendar.

For day 1060 of coding, I added a count of how many exits of each direction are available

@Distant-Dimensions is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions before the quest ends on December 9 and you'll get Coins!

For day 1057 of coding; I am making adjustments, but I'm still seeing too many pathways showing up on one map

For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels to open today's slot on the calendar.

For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing