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33
2 years ago

For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room




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For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

My game in 50 seconds #indiedev #Gamedev #steam

For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

HAM: The Game launched today!

It's a chaotic co-op factory management game where you and your friends struggle to fulfill endless orders while everything falls apart around you.

Wishlist and learn more: https://bit.ly/HamTheGame

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

I've created a new form of parkour in Weefager! What do you think?

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead