Loading...
33
2 years ago

For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room




0 comments

Loading...

Next up

For day 1077 of coding; I tried implementing the current code for checking room code, but it ended up crashing the game

For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade

For day 1083 of coding, it looks like I got the title fade to work properly now

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero to open today's slot on the calendar.

#AdventCalendar2025

For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence

For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters