
For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room
Next up
For day 1083 of coding, it looks like I got the title fade to work properly now
For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet
For day 1076 of coding, I am working on creating a function that will check which room the player is in and send out the appropriate code. That code can be used to determine which text to show
@Miles_Games ![]()
is a Jolter to Watch, 3D modeler, 2D artist, Music composer, and Game developer!! Follow @Miles_Games
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before the quest ends on December 23 and you'll get Coins!
For day 1073 of coding, I had the box's width adjust to the text's width. I will later need to make sure the text doesn't just disappear when exiting the room with it still present
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1072 of coding, I've tried changing the text color and adding a box behind it. I feel like a box wouldn't be a good idea after seeing the result, but at least I have an idea of how color blended boxes work
For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith ![]()
to open today's slot on the calendar.
For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade












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