
For day 527 of coding; with the object spawning simplified, I was able to easily make sure that the objects are not spawning in each others' spaces. There should be 10 objects in each room except the start room
Next up
For day 1077 of coding; I tried implementing the current code for checking room code, but it ended up crashing the game
For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade
For day 1083 of coding, it looks like I got the title fade to work properly now
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero ![]()
to open today's slot on the calendar.
For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX ![]()
to open today's slot on the calendar.
For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence
For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters












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