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For day 1123 of coding, I've found a way to have multiple instances have speech bubbles without using array_contains_ext()
For day 1118 of coding, I'm trying to have the speech bubble drawn by the orange dragon appear so that the player can walk behind it. I tried using gpu_set_depth, but it didn't work.
Does anyone have any idea how to do this?
For day 1117 of coding, we now have a purple dragon by @subterraneanexhibit
. I am also working on a speech bubble that appears as I get close
One issue I'm facing is drawing the bubble in front of the dragon and the player
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1114 of coding; nothing to show yet, but I'm working on a new player state that involves reading and talking
Happy Devruary! Devruary Day 1 celebrates @pm-studios
! They're doing their part to publish awesome games and keep physical gaming alive! We also have a question for the devs of Game Jolt: Why did you start making games?
For day 1115 of coding, I am currently working on having the interaction create dialog boxes for things like signs or other characters. Nothing to show yet still unfortunately
For day 1122 of coding; with testing, I've found that array_contains(callID, noone) works, but array_contains_ext(callID, noone, true) doesn't work because callID isn't an array
This is not making sense to me right now












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