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30
10 months ago

For day 532 of coding, I've tried to improve the objects bouncing off each other. It looks worse right now, but maybe that's part of the process before things get better




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For day 840 of coding; I simplified how the space recording array is built, and I now have the flag array built based on the other array's size

For day 832 of coding, I added some depth sorting to the pickups

For day 838 of coding, I have started making a new array to record clear spaces on the map in order to better distribute the resources

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

For day 839 of coding, I have gotten to where the new arrays can properly record spaces now. I just need to make sure that the count doesn't include the exits

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance

For day 837 of coding, I tried altering how much trees and big rocks to spawn so that they will appear on lower sections of the map

Game Jolt is at LVL UP EXPO with a booth highlighting indie games!

Follow the Jolters whose work will be showcased at our booth to complete the quest.

If you do, you'll get Coins and a trophy!

For day 842 of coding, I have started testing the new code in progress. I clearly have more work to do for the resources to be distributed evenly and correctly