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30
1 year ago

For day 532 of coding, I've tried to improve the objects bouncing off each other. It looks worse right now, but maybe that's part of the process before things get better




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For day 1042 of coding, I tried to find out what needs to be changed using debug. Sadly I haven't found it yet

Here's the video that was supposed to be on yesterday's post

For day 1045 of coding, I found a way to have the map reconstruct incase the current construction fails

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1048 of coding, I've attempted to shorten the loading time. I'm not sure if it worked or not. I did find that the room generation need some refinement

Which of these is your favorite animation?

For day 1044, I managed to get a brief appearance of the map. During testing, I got a new idea on map generation, but I'll need to look into how the current map generates before trying it

For day 1043 of coding, I'm working on having a map display when there is an endless loop during map creation

My game in 50 seconds #indiedev #Gamedev #steam

For day 1041 of coding, I've added the "exit" command right after the failsafe the end the game to make sure the game does stop. From the test run, it appears to have worked