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30
2 years ago

For day 532 of coding, I've tried to improve the objects bouncing off each other. It looks worse right now, but maybe that's part of the process before things get better




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For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work

I've created a new form of parkour in Weefager! What do you think?

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

For day 1189 of coding, I haven't gotten the timer reset to work quite yet

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now