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22
1 year ago

For day 536 of coding, I've tried to utilize the new depth buffer introduced by the latest GMS2 update. The sorting is not going as expected, so I'll have to look further into how it works and adjust my code




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For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended

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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 914 of coding, I made a pointing cursor for the pause screen. I'll need to make it bigger, and animate it as well

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 909 of coding, I was looking into how to get the exact position on the texture page in order to have the shader flip the sprite upside-down. I'm not sure if I'm making progress or not

For day 911 of coding, I have put in code to make the current selection a different color. I still need to code in a way to interact with the menu

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

I made this piece of Ammon by Creym0 as revenge

profile: https://artfight.net/~Creym0