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22
2 years ago

For day 536 of coding, I've tried to utilize the new depth buffer introduced by the latest GMS2 update. The sorting is not going as expected, so I'll have to look further into how it works and adjust my code




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For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1189 of coding, I haven't gotten the timer reset to work quite yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

I've created a new form of parkour in Weefager! What do you think?

For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far