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22
2 years ago

For day 536 of coding, I've tried to utilize the new depth buffer introduced by the latest GMS2 update. The sorting is not going as expected, so I'll have to look further into how it works and adjust my code




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For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

For day 1189 of coding, I haven't gotten the timer reset to work quite yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

I've created a new form of parkour in Weefager! What do you think?

For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally

For day 1188 of coding, I am working on a delay before the object starts being pushed. I will need to find a way to reset the timer when the pushing stops

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad