Loading...
33
10 months ago

For day 537 of coding; I tried to look further into how the depth buffer works, but I am still having difficultly utilizing it properly. Hopefully, I'll get it figured out soon




0 comments

Loading...

Next up

For day 832 of coding, I added some depth sorting to the pickups

For day 839 of coding, I have gotten to where the new arrays can properly record spaces now. I just need to make sure that the count doesn't include the exits

For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

For day 833 of coding, I gave the pickups a bit of bounce when they appear. Some adjustments will be made later to make it a bit more natural

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 842 of coding, I have started testing the new code in progress. I clearly have more work to do for the resources to be distributed evenly and correctly

For day 841 of coding, I am now working on building a method to locate the array flags needed to check for placement

Game Jolt is at LVL UP EXPO with a booth highlighting indie games!

Follow the Jolters whose work will be showcased at our booth to complete the quest.

If you do, you'll get Coins and a trophy!

For day 837 of coding, I tried altering how much trees and big rocks to spawn so that they will appear on lower sections of the map