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30
2 years ago

For day 550 of coding, I tried implementing having the overall size of the map be randomized. It appears oddly stretched in some cases when the whole map is visible, but having a camera zoomed in on the player would not make it an issue




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For day 1113 of coding, I gave the dragon collision and a shadow. I've also made a wooden sign with collision as well

For day 1115 of coding, I am currently working on having the interaction create dialog boxes for things like signs or other characters. Nothing to show yet still unfortunately

For day 1120 of coding, I'm working on reworking the speech bubble draw code so that it can work when multiple instances call it

Right now, I'm facing an issue where the ID holding array doesn't count as an array for array_contains_ext

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Which Dead Pets member are YOU? Complete our quest and tell us.

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For day 1119 of coding; following a suggestion by paulohpbender from Bluesky, I made an object that will draw speech bubbles for a calling instance

Thank you

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1116 of coding, a green dragon is here

Green dragon is by @SubterraneanExhibit

For day 1111 of coding, I made a object that will be flying with a placeholder sprite. Clearly, I need to adjust for speed and depth correction

@JurassicSunsetGamesLLC is a Jolter to Watch and and a studio which delivers bite-sized experiences to today's gamers! Follow @JurassicSunsetGamesLLC before the quest ends on February 3 and you'll get Coins!

For day 1118 of coding, I'm trying to have the speech bubble drawn by the orange dragon appear so that the player can walk behind it. I tried using gpu_set_depth, but it didn't work.

Does anyone have any idea how to do this?