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1 year ago

For day 550 of coding, I tried implementing having the overall size of the map be randomized. It appears oddly stretched in some cases when the whole map is visible, but having a camera zoomed in on the player would not make it an issue




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For day 1011 of coding, I've added in the x and y position of the camera. It could be useful when troubleshooting

For day 1013 of coding, I thought to try having the scroll speed adjust based on the zoom level. So far, it doesn't look so good

For day 1014 of coding; through some testing, I've found that a slower scrolling speed will work better when the camera zooms out

@BeyondThePixels is a Jolter to Watch and a game developer re-inventing 90s retro cool for todays gaming community!

Check out their game Astro Burn: https://gamejolt.com/games/Astroburn/1023196

Follow them before the quest ends on October 21 and you'll get Coins!

I made Huggy Wuggy a #CreppyClown now

My game in 50 seconds #indiedev #Gamedev #steam

The #Owl now rests on top of the #Animatronic

I've now placed a #Cursed Journal with a buckler lock

Here's my attempt at the shield from The Knightling

#KnightlingFanArt