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30
2 months ago

For day 550 of coding, I tried implementing having the overall size of the map be randomized. It appears oddly stretched in some cases when the whole map is visible, but having a camera zoomed in on the player would not make it an issue




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For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision

For day 594 of coding, I made a new state for the player that will have them get pushed by the objects briefly. It is a little weird with collisions right now, but will be addressed later

For day 599 of coding, I have set the object sprite to alternate between shrunken and normal sizes to show elasticity. It will need to be adjusted as it looks a bit weird

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

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Game Jolt has given out all of their free Steam keys!

For day 595 of coding, I have made improvements for the player bouncing off the objects

@Gamejolt Gave Out All Their Bloodless Steam Keys!

You've still got time to complete the quest "Help Tomoe" before it expires on September 5th!

For day 592, I have converted the code for the player's movement and dash into a state machine for better organization, and to better prevent conflicting codes

For day 600 of coding, the bounce animation now works upon contact with the player. I've also adjusted how the animation looks

Check out the @Euphoric_Brothers shop for exclusive Garten of Banban avatar frames, backgrounds, and stickers!

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For week 35 of my weekly pixel art, I made this unsettling flower person

Have a nice night