Loading...
30
9 months ago

For day 550 of coding, I tried implementing having the overall size of the map be randomized. It appears oddly stretched in some cases when the whole map is visible, but having a camera zoomed in on the player would not make it an issue




0 comments

Loading...

Next up

For day 842 of coding, I have started testing the new code in progress. I clearly have more work to do for the resources to be distributed evenly and correctly

For day 840 of coding; I simplified how the space recording array is built, and I now have the flag array built based on the other array's size

For day 833 of coding, I gave the pickups a bit of bounce when they appear. Some adjustments will be made later to make it a bit more natural

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

For day 838 of coding, I have started making a new array to record clear spaces on the map in order to better distribute the resources

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 837 of coding, I tried altering how much trees and big rocks to spawn so that they will appear on lower sections of the map

For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance

Kikkerstein had a great day 1 at LVL UP EXPO!

If you’re in Vegas, come see us on day 2!

For day 832 of coding, I added some depth sorting to the pickups