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Next up
For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision
For day 594 of coding, I made a new state for the player that will have them get pushed by the objects briefly. It is a little weird with collisions right now, but will be addressed later
For day 599 of coding, I have set the object sprite to alternate between shrunken and normal sizes to show elasticity. It will need to be adjusted as it looks a bit weird
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For day 595 of coding, I have made improvements for the player bouncing off the objects
For day 592, I have converted the code for the player's movement and dash into a state machine for better organization, and to better prevent conflicting codes
For day 600 of coding, the bounce animation now works upon contact with the player. I've also adjusted how the animation looks
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For week 35 of my weekly pixel art, I made this unsettling flower person
Have a nice night
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