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11
1 year ago

For day 551 of coding, I have set the movement for the chasing object to lock to the 32x32 grid the map is based on




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For day 1012 of coding, I have adjusted the distance needed for the camera to scroll to be based on the current zoom level

For day 1013 of coding, I thought to try having the scroll speed adjust based on the zoom level. So far, it doesn't look so good

The #Owl now rests on top of the #Animatronic

@BeyondThePixels is a Jolter to Watch and a game developer re-inventing 90s retro cool for todays gaming community!

Check out their game Astro Burn: https://gamejolt.com/games/Astroburn/1023196

Follow them before the quest ends on October 21 and you'll get Coins!

For day 1010 of coding, I have also added a zoom percentage because I fell that may come in handy later on

My game in 50 seconds #indiedev #Gamedev #steam

For day 1014 of coding; through some testing, I've found that a slower scrolling speed will work better when the camera zooms out

A #Mummy wanders blindly into the scene

For day 1011 of coding, I've added in the x and y position of the camera. It could be useful when troubleshooting