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11
2 months ago

For day 551 of coding, I have set the movement for the chasing object to lock to the 32x32 grid the map is based on




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For day 593 of coding, I have made sure that the player wouldn't be able to move or dash until after the transition is finished

For day 597 of coding, I have implemented different sprites for the objects to indicate how many collisions they can take with the player before being destroyed

For day 600 of coding, the bounce animation now works upon contact with the player. I've also adjusted how the animation looks

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

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Game Jolt has given out all of their free Steam keys!

For week 35 of my weekly pixel art, I made this unsettling flower person

Have a nice night

@Gamejolt Gave Out All Their Bloodless Steam Keys!

You've still got time to complete the quest "Help Tomoe" before it expires on September 5th!

For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision

For day 599 of coding, I have set the object sprite to alternate between shrunken and normal sizes to show elasticity. It will need to be adjusted as it looks a bit weird

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For day 594 of coding, I made a new state for the player that will have them get pushed by the objects briefly. It is a little weird with collisions right now, but will be addressed later