
For day 552 of coding, the ricocheting objects now have basic collision with the player. There is some work that needs to be done as some interesting things will happen based on how the collision happened
Next up
For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong
For day 900 of coding, I've started working on giving the small rocks a destruction animation
For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character
For day 898 of coding, I made sure the tree top destroys itself after its animation plays to the end. The animation isn't complete yet
For day 906, I've been looking into shaders more and leaned how to invert colors
For day 908 of coding, I have found that part of using shaders is utilizing texture groups. This is why the sprite looks weird. It still looks weird, but It's closer to lookin like it's intended
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