Loading...
18
1 year ago

For day 552 of coding, the ricocheting objects now have basic collision with the player. There is some work that needs to be done as some interesting things will happen based on how the collision happened




0 comments

Loading...

Next up

For day 937, I was experimenting to see if I could randomize the amount of resources dropped

For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks

For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 932 of coding; I made an coal sprite, but haven't gotten to implement its use yet

Someone's at the door...

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense

Artfight Profile: https://artfight.net/~SubterraneanExhibit

It's time for honorable mentions! 🐞🎉 [Article!]

For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups