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18
1 year ago

For day 552 of coding, the ricocheting objects now have basic collision with the player. There is some work that needs to be done as some interesting things will happen based on how the collision happened




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For day 962 of coding; while testing out the dashing, I found an odd bug that happens when the dash ends right on an exit

For day 965 of coding, I was making sure the player being shown walking also works when going further into the forest. I did find that the game will crash when taking the north path further in, and I need to find out why

My favorite video game robot would be Fulgore from Killer Instinct

#GJAsks

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 961 of coding, I made sure the player also dashes in the right direction when the next room doesn't have them walk in

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

For day 957 of coding, I have implemented the change to the rest of the collision script and tested its effects. No problems so far

For day 963 of coding, I fixed the weird transition from ending the dash right on the exit

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 959 of coding, I made sure the player is facing the right direction during the regular knockback