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26
2 months ago

For day 554 of coding, I have changed the room placement method to adhere to a grid

#gamedev #gamedeveloper #gamedesign #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2 #gamemaker #gamemaking




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For day 592, I have converted the code for the player's movement and dash into a state machine for better organization, and to better prevent conflicting codes

For day 600 of coding, the bounce animation now works upon contact with the player. I've also adjusted how the animation looks

For day 593 of coding, I have made sure that the player wouldn't be able to move or dash until after the transition is finished

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For day 595 of coding, I have made improvements for the player bouncing off the objects

@Gamejolt Gave Out All Their Bloodless Steam Keys!

You've still got time to complete the quest "Help Tomoe" before it expires on September 5th!

For day 594 of coding, I made a new state for the player that will have them get pushed by the objects briefly. It is a little weird with collisions right now, but will be addressed later

For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision

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For day 596 of coding, I have gotten the bounce to mostly allow the player to be bounced between multiple different objects