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30
11 months ago

For day 597 of coding, I have implemented different sprites for the objects to indicate how many collisions they can take with the player before being destroyed




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For day 923 of coding, I made some local variables to use for the textboxes. This will ensure that the code reading will go faster by reducing the number of calculations needed

For day 920 of coding, I made a textbox and applied it using GMS2's "nine-slice" feature. I looks kind of weird to me, so I may change the side borders later

For day 916 of coding, I've found that the player can fit between the trees. I've successfully blocked off the areas at the top, but I will need to do the same with the bottom half while looking natural

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 926, I have made a follow up question to see if the player really wants to quit. I'll need to see what's going on with the text box later

@VuVuuInc is a Jolter to Watchand solo game dev who created 6 games including Tiny Terraces! Follow @VuVuuInc before the quest ends on July 22 and you'll get Coins!

For day 922 of coding, I gave the options a textbox that can adjust itself based on the longest text and by how many choices there are

For day 919 of coding, I changed the amount of time the selection effect plays before continuing. I've had the cursor stop instead of resetting its position

Follow @Finji on Game Jolt!

They publish a bunch of cool video games and make some themselves too! They're currently working on developing Usual June (https://gamejolt.com/games/usualjune/999157).

For day 925, I am currently setting up to show a follow-up question to be sure the player wants to quit. Nothing to show yet sadly