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30
1 year ago

For day 597 of coding, I have implemented different sprites for the objects to indicate how many collisions they can take with the player before being destroyed




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For day 1069 of coding, I have adjusted the title fade so that it actually fades in and out like I wanted

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

For day 1061 of coding, I made sure to include the forest exit in the count

Insectile by @Narwhalnut is a gem of a game!

Complete the quest "Game Jolt Gems: Insectile" by following Insectile's game page!

For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7

@pm-studios ' Bandit Trap is back for another free weekend!

Play the game for FREE: https://bit.ly/BanditTrapSteam

For day 1068 of coding, I've started working on a title drop for the forest maze. I will need to work on some adjustments to make it look good

For day 1066 of coding; through testing, I have an idea on why no pathways are made sometimes. I will need to do further testing to confirm that idea

My game in 50 seconds #indiedev #Gamedev #steam

For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing