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30
1 year ago

For day 597 of coding, I have implemented different sprites for the objects to indicate how many collisions they can take with the player before being destroyed




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For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas

For day 1072 of coding, I've tried changing the text color and adding a box behind it. I feel like a box wouldn't be a good idea after seeing the result, but at least I have an idea of how color blended boxes work

For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1076 of coding, I am working on creating a function that will check which room the player is in and send out the appropriate code. That code can be used to determine which text to show

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith to open today's slot on the calendar.

#AdventCalendar2025

For day 1075 of coding, I got it to where the text wouldn't just disappear if the player immediately left the maze

For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

For day 1083 of coding, it looks like I got the title fade to work properly now