Loading...
30
1 year ago

For day 597 of coding, I have implemented different sprites for the objects to indicate how many collisions they can take with the player before being destroyed




0 comments

Loading...

Next up

For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

For day 1068 of coding, I've started working on a title drop for the forest maze. I will need to work on some adjustments to make it look good

@Narwhalnut is a Jolter to Watch who programs bugs in his game Insectile! Follow @Narwhalnut before the quest ends on December 16 and you'll get Coins!

For day 1069 of coding, I have adjusted the title fade so that it actually fades in and out like I wanted

My game in 50 seconds #indiedev #Gamedev #steam

For day 1065, I'm progressing on the new wall tile design. I still haven't figured out why the room can stop spawning pathways at or beyond room 7

For day 1070 of coding, I have improves how the text fades and made it bigger

Also, 500 followers now. Yay

For day 1067 of coding, it seems that the issue with the pathway creation has been resolved for now