For day 610 of coding, the object can not start moving closer to the player's movement direction
Next up
For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors
For day 676 of coding, I made a separate state for the player to stay still during certain room transitions
For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 674 of coding, I have utilized the directional entry register to place the player on the appropriate side of the room
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For day 673 of coding, I have fixed the display issue with the decode text that shows on the screen. I'll need to find a color better than red later to improve readability
For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"
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