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24
5 months ago

For day 675 of coding, I have it to where the player continues walking through the transition to give the appearance of traversal




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For day 814 of coding; I have the detection showing in the right grid placement now, but it now appears that the center mark isn't centered

For day 812 of coding, I made a new detection area for directly in front of the player as represented by the red circle

#MyFavoriteTrickster is Joseph Joestar from Jojo's Bizarre Adventure

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

For day 811 of coding, I have adjusted the targeting of object interaction. It looks like I will need to put in a separate means of object detect that isn't grid based

Slime Heroes is an action souls-lite by @WhitethornGames where you save the realm from corruption!

Quests inspired by the game have entered your quest log.

Get the game: https://bit.ly/slimeheroessteam

For day 819 of coding, I'm making progress on moving drops. Now I to find out what is keeping them from stopping. It does kind of look like a rocky explosion right now

For day 817 of coding; the small rocks now spawn the pickups, and the large ones now spawn more

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 815 of coding, I have fixed the position issue with the center mark