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33
4 months ago

For day 727 of coding, I tested out a formula for the tile placement. I didn't quite work out as planned, but I am making progress on figuring it out




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For day 836 of coding, I drew a circle and a square to see how the "distance_to_object()" function determines distance

For day 832 of coding, I added some depth sorting to the pickups

For day 839 of coding, I have gotten to where the new arrays can properly record spaces now. I just need to make sure that the count doesn't include the exits

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

Snag a new avatar frame and a sticker pack or two!

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Support creators, shop on Game Jolt! #broadcast

For day 841 of coding, I am now working on building a method to locate the array flags needed to check for placement

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

For day 831 of coding, I made sure the new function works for the rocks as well. I've also adjusted the speed on the item pickups

For day 837 of coding, I tried altering how much trees and big rocks to spawn so that they will appear on lower sections of the map

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 838 of coding, I have started making a new array to record clear spaces on the map in order to better distribute the resources