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27
2 days ago

For day 740 of coding, I have it to where the other pathways will be available. Unfortunately; the pathways seem to cluster together, and they take me back to the entrance




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For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges

For day 736 of coding, I have refined the exit a bit to be only one size

For day 738 of coding, I have finished applying the exit placements for each direction the player enters from

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

For day 737 of coding, I have gotten the exit placement to work when the player enters left

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 739 of coding, I am currently working on having the means to determine where to place other pathways to other areas of the maze

For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed

There is also the issue of pathways clumping together

IT'S FINALLY HERE!

For day 735 of coding, I am working on having an exit placed where the player enters the maze. There are still some adjustments to be made, but I am happy about the progress made