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For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not
For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision
For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite
For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player
For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement
Ok who turned the yoinky sploinky mode on?
For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors












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