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75
1 year ago

For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places




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For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

My game in 50 seconds #indiedev #Gamedev #steam

For day 1158 of coding, I've been working on not having the pull happen with no success so far