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75
11 months ago

For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places




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For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas

For day 1073 of coding, I had the box's width adjust to the text's width. I will later need to make sure the text doesn't just disappear when exiting the room with it still present

For day 1083 of coding, it looks like I got the title fade to work properly now

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith to open today's slot on the calendar.

#AdventCalendar2025

For day 1076 of coding, I am working on creating a function that will check which room the player is in and send out the appropriate code. That code can be used to determine which text to show

For day 1078 of coding, I fixed the room check so that it would not crash the game this time

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

For day 1075 of coding, I got it to where the text wouldn't just disappear if the player immediately left the maze