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72
2 months ago

For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places




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For the Anniversary of Digimon Adventure first airing in Japan, I made a pixel art of Koromon

For day 788 of coding, I have fixed the positional problem when going room to room

For day 793 of coding, I am looking at having the room the forest maze takes place in change size to provide just enough space for each maze room. The idea is to optimize the space usage per room

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For day 791 of coding, I've altered how the exits are placed a bit. This is to make sure that the exits are placed by thicker tree areas; namely the edges of the maps

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

For day 789, I have implemented the room creation function the be called by a random chance that slowly increases with each room. The chance right now starts at room 7

For day 792 of coding, I made some further alterations on the exit placement. It looks like the exits are placed more appropriately by thick areas of trees

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For day 794 of coding, I have fixed an issue with the map not forming properly with the resize