Loading...
67
1 year ago

For day 743 of coding, I've made progress by getting the exits not so clustered. I just need to refine where the exits go and how many




2 comments

Loading...

Next up

For day 1126 of coding, I have the dragon animation stop whenever the game is paused. I've also realized that I need to make sure other objects stop when paused

For day 1130 of coding, I got the plants to show up. They make the forest look more lively

For day 1128 of coding, I got the tree stump animation to work with pausing

Valentine’s Day is coming soon! @OperaGX is celebrating by dropping the Valentine’s-inspired game Maximum Load. Step into the wardrobe and guide PC Man through a satisfying install. 🥵 Play #MaximumLoad here: https://bit.ly/MaximumLoad

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

For day 1127 of coding, I have work out some parts that can be still during pause. The tree stump still needs working on however

Happy Devruary! Devruary Day 12 celebrates @ddbalabag ! They're the game dev behind Book and Horn! We also have a question for the devs of Game Jolt: What tool or plugin saves you the most time in game dev?

For day 1125 of coding, I was attempting to draw the pause title using Scribble. Does anyone familiar with Scribble know if I can draw text from a variable, because I'm still new to this plugin?

I also noticed some animations still going during pause