Loading...
67
1 year ago

For day 743 of coding, I've made progress by getting the exits not so clustered. I just need to refine where the exits go and how many




2 comments

Loading...

Next up

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

Don't miss out on the #WitchspireArt competition!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!

Complete our quest to enter.

Learn more: https://bit.ly/WitchspireArtCompetition

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

Everything is Crab is the animal evolution roguelike.

Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.

Play the Next Fest demo: https://bit.ly/EverythingIsCrab

Complete EIC-inspired quests!

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

My game in 50 seconds #indiedev #Gamedev #steam

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop