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36
10 months ago

For day 759 of coding, I made it to where the player will go in a fixed direction upon going further in the maze. Tis is to avoid getting trapped in the trees once in the next room




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For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

For day 1068 of coding, I've started working on a title drop for the forest maze. I will need to work on some adjustments to make it look good

For day 1070 of coding, I have improves how the text fades and made it bigger

Also, 500 followers now. Yay

@Narwhalnut is a Jolter to Watch who programs bugs in his game Insectile! Follow @Narwhalnut before the quest ends on December 16 and you'll get Coins!

For day 1071 of coding, I made an optional line of code for the text fade in case symbols or complex text are needed. Nothing to show yet though

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1064 of coding, I have set up an layer that will eventually go over the "walls" to give the visual of going a bit behind them. Nothing to show yet though

For day 1069 of coding, I have adjusted the title fade so that it actually fades in and out like I wanted

Cloudheim by @noodlecatgames has entered Early Access on Steam!

The game is a 1-4 player action adventure that blends crafting with chaotic physics-based combat.

Follow Cloudheim on Steam and try the free demo: https://bit.ly/CloudheimSteam

For day 1067 of coding, it seems that the issue with the pathway creation has been resolved for now