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36
1 year ago

For day 759 of coding, I made it to where the player will go in a fixed direction upon going further in the maze. Tis is to avoid getting trapped in the trees once in the next room




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For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation

For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from

For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change

A new quest celebrating Dead Pets Unleashed just entered your quest log!

Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)

Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj

For day 1106 of coding, I've further adjusted the shadow's speed and transparency

For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird