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36
1 year ago

For day 759 of coding, I made it to where the player will go in a fixed direction upon going further in the maze. Tis is to avoid getting trapped in the trees once in the next room




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For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

Happy Devruary! Devruary Day 13 celebrates @shadecore ! They're the indie game dev behind Realmshade! We also have a question for the devs of Game Jolt: What feature took way more work than you expected?

For day 1130 of coding, I got the plants to show up. They make the forest look more lively

My game in 50 seconds #indiedev #Gamedev #steam

For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

Happy Valentine’s Day! @OperaGX dropped the Valentine’s-inspired game Maximum Load. Guide PC Man through a satisfying install. 🥵

2 quests celebrating the game have entered your log! Play #MaximumLoad here: https://bit.ly/maximumload

WARNING FOR FLASHING 10 SECONDS IN

For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames