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For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables
For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants
Happy Devruary! Devruary Day 13 celebrates @shadecore
! They're the indie game dev behind Realmshade! We also have a question for the devs of Game Jolt: What feature took way more work than you expected?
For day 1130 of coding, I got the plants to show up. They make the forest look more lively
For day 1132 of coding, I'm working to make sure enough plants are spawned in each room
For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly
Happy Valentine’s Day! @OperaGX
dropped the Valentine’s-inspired game Maximum Load. Guide PC Man through a satisfying install. 🥵
2 quests celebrating the game have entered your log! Play #MaximumLoad here: https://bit.ly/maximumload
WARNING FOR FLASHING 10 SECONDS IN
For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames


















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