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36
1 year ago

For day 759 of coding, I made it to where the player will go in a fixed direction upon going further in the maze. Tis is to avoid getting trapped in the trees once in the next room




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For day 1112 of coding, a dragon makes an appearance. I just need to assign collision, a shadow, etc.

Dragon is by @SubterraneanExhibit

For day 1117 of coding, we now have a purple dragon by @subterraneanexhibit . I am also working on a speech bubble that appears as I get close

One issue I'm facing is drawing the bubble in front of the dragon and the player

For day 1115 of coding, I am currently working on having the interaction create dialog boxes for things like signs or other characters. Nothing to show yet still unfortunately

Robo Frenzy by @yytgames is a sandbox boss-battling game where you slay bosses and create them. Defeat massive robos, customize them, and unleash the ultimate boss for the world to fight!

Follow the game page: https://bit.ly/robofrenzy

For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them

For day 1118 of coding, I'm trying to have the speech bubble drawn by the orange dragon appear so that the player can walk behind it. I tried using gpu_set_depth, but it didn't work.

Does anyone have any idea how to do this?

Gordy and her punk band, Dead Pets haven't hit it big but they will any day now! 

Which Dead Pets member are YOU? Complete our quest and tell us.

Play the FREE demo of Dead Pets Unleashed: https://bit.ly/deadpetsgj

For day 1114 of coding; nothing to show yet, but I'm working on a new player state that involves reading and talking