Loading...
36
10 months ago

For day 759 of coding, I made it to where the player will go in a fixed direction upon going further in the maze. Tis is to avoid getting trapped in the trees once in the next room




0 comments

Loading...

Next up

For day 1058 of coding, I have figured out how to have that pathway creation limit apply

For day 1060 of coding, I added a count of how many exits of each direction are available

For day 1063 of coding, I'm working on some redesigns to make the wall collisions look more natural

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @ElPichon to open today's slot on the calendar.

For day 1062 of coding, I'm working on giving the exit a unique appearance to help keep track of which way is out during testing

@Distant-Dimensions is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions before the quest ends on December 9 and you'll get Coins!

For day 1061 of coding, I made sure to include the forest exit in the count

For day 1059 of coding, I've added a counter in debug that shows how many pathways/exits are present

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels to open today's slot on the calendar.

For day 1055 of coding, I have started working on having pathways place more randomly rather than having a maximum of 1 per cardinal direction. Nothing to show yet unfortunately