Loading...
32
10 months ago

For day 964 of coding, I have made sure to put collision for the trees at the top of the farm as those specific ones are objects instead of tiles. It can be useful in areas where basic collisions wouldn't work well in




0 comments

Loading...

Next up

For day 977 of coding, I have fixed the issue with detecting direction

For day 976 of coding, I tried to address the issue from the last video by making the entrance condition be based on movement direction. It's not going like I expected, but I'm making progress

For day 973 of coding, I removed a variable that I've found wasn't being utilized at all in regards to wall collision checking

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 980 of coding, I have fixed the issue found with the east/west exits

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else

For day 981 of coding, I got it to where the player wouldn't just walk past the exit during the transition

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 974 of coding, I am looking into different methods of executing the forest traversal scripts