3 years ago

For me, it was a discovery today that in Unity 2020. When you press F again, you can do closer and further. Previously, we had only one choice and then it worked either close or far away...

#unitytips #MadeWithUnity #Unity



Next up

#LeafPhysics #Unity #Custom #Physics

According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.

Github links in my blog unity: t.me/unity3den/125

Now it looks more like my Sims 2 or Half-Life 2

Bots can now inform their allies about the nearest enemy

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

It was 3 years of development, the notebook is empty...

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Demonstration of game development from scratch

Updated vignette of leaves when we are in a tree

Follow dev:

https://twitter.com/PAPERTANKS2 https://www.youtube.com/chillandplay

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Here are some new skins for a heavy tank Follow dev: https://twitter.com/PAPERTANKS2 https://youtube.com/chillandplay