
Updated vignette of leaves when we are in a tree
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https://twitter.com/PAPERTANKS2 https://www.youtube.com/chillandplay
Next up
#LeafPhysics #Unity #Custom #Physics
According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.
Github links in my blog unity: t.me/unity3den/125
Demonstration of game development from scratch
The secret has been revealed!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Improvement of the boot menu
Follow dev: https://twitter.com/PAPERTANKS2 https://youtube.com/chillandplay
Please read all the way to the end! ➡️ ✨
I drew this comic, not just as a way to help remind myself of my goals, this goes out to everyone who’s ever held themselves back and felt like they’re not good enough or prepared to follow their dreams. 🌟 #comic
It was 3 years of development, the notebook is empty...
Recall that the game will be pumping tanks. Spare parts can be found on levels and through the menu to replace them directly during the battle. Made a small concept for better understanding
Bots can now inform their allies about the nearest enemy















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