Game
PAPER TANKS

4 years ago

Working on characters for dialogues




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Updated vignette of leaves when we are in a tree

Follow dev:

https://twitter.com/PAPERTANKS2 https://www.youtube.com/chillandplay

#LeafPhysics #Unity #Custom #Physics

According to the developer, the system uses the DrawMeshInstanced API and the Burst compiler, which provides more optimized and improved performance.

Github links in my blog unity: t.me/unity3den/125

Paper Burn

📖 Realistic paper burning effect using graph shaders

🔗 https://t.me/unity3den/479

📁 #Shader #Shadergraph #Burn #Paper #Tutorial #GitHub

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

It was 3 years of development, the notebook is empty...

It been a while since I made an Undertale fanart

Recall that the game will be pumping tanks. Spare parts can be found on levels and through the menu to replace them directly during the battle. Made a small concept for better understanding

📖 Powerful visual script editor. Create high-level flows in a professional node-based editor. Use your own custom nodes.

🔗 https://t.me/unity3den/486

📁 #Tool #Scripting #Editor #Node #DialogTrees #Behaviours #AI #VisualScripting #AssetStore

Gaspar with water paint used CMYK

The secret has been revealed!