Game
Super Mario Bros Lethal Impact
1 year ago

For now, Im gonna be honest (For real), This game rEach 70+ followers was pinnEd in some communities(brigade toad test and the ice level), like, i Never expected that.

Damn, Am development started 2 YearS ago... time flies by so fast




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The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

👀

ENG

Some seeds have a new BG with few changes if they need or do something different (Like Lilypad and Flower pot as an example)

ESP

Algunas plantas tienen un nuevo fondo si hacen o necesitan de algo (cómo nenúfar y maceta por ejemplo)

Explode o Nut

Smol background 4 castle section of MIND level

MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P

So, i'm gonna start with a "How to code" vids for my Patreon.

Doing basic stuff like recreating or explaining things of some old games.

The first video will be an explanation of PvZ waves code using the decomp

(Non related image)

Funny (trying Deltarune chapter 2 snowgrave route cuz wanna play chapter 3 and 4)

im confused about who is saying that, Luigi or Luigi...

Yo, Lethal have 150 followers, if we manage to reach 200 followers will change the banner and submit builds of Lethal and Unbrotherhood (obviously aren't gonna be finished yet, gonna be like previews)