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For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision
For day 594 of coding, I made a new state for the player that will have them get pushed by the objects briefly. It is a little weird with collisions right now, but will be addressed later
For week 35 of my weekly pixel art, I made this unsettling flower person
Have a nice night
Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!
Start the quest: http://gamejolt.com/#quest
Game Jolt has given out all of their free Steam keys!
For day 600 of coding, the bounce animation now works upon contact with the player. I've also adjusted how the animation looks
For day 601 of coding, the bounce animation now works on contact with the walls. I've also shortened how long the animation plays
For day 597 of coding, I have implemented different sprites for the objects to indicate how many collisions they can take with the player before being destroyed
Gameboy Advanced animation!
For day 596 of coding, I have gotten the bounce to mostly allow the player to be bounced between multiple different objects
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