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For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results
For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision
For day 1158 of coding, I've been working on not having the pull happen with no success so far
This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.
Sorry for late posting, site wouldn't load in time
For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop
Some FanArt for @Evil_beanos
Animation (link in article) for #Artweeklies theme "Your Favorite Animated Series,,. This may not be my favorite but it sure is an animated series! Could have also drawn BasedMoonComedy but noticed it a bit late ^^"
For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not
For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed
For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors














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