3 months ago

For Week 43 of my weekly pixel art, I made a NES style rendition of Kano from Mortal Kombat for the Cyborg theme




1 comment

Loading...

Next up

For day 759 of coding, I made it to where the player will go in a fixed direction upon going further in the maze. Tis is to avoid getting trapped in the trees once in the next room

For day 758 of coding, I have put in a code that stops the rock spawning early if it starts to go into an endless loop

For day 754, I am currently working on having some objects spawn in the maze now; though I haven't yet made enough progress to show it in action

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 755 of coding, I have rocks spawning in now. I will need to adjust to have them spawn in the right spots, and not have them cluttered together

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 757 of coding, I have gotten to rocks to spawn in more random spaces

For day 753, I made sure that the room number tracker goes up with each pathway traversal. The count will reset upon leaving the maze

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 752 of coding, I think I got it to where the exits will spawn further away from each other