4 months ago

For Week 43 of my weekly pixel art, I made a NES style rendition of Kano from Mortal Kombat for the Cyborg theme




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For day 791 of coding, I've altered how the exits are placed a bit. This is to make sure that the exits are placed by thicker tree areas; namely the edges of the maps

For day 788 of coding, I have fixed the positional problem when going room to room

For day 789, I have implemented the room creation function the be called by a random chance that slowly increases with each room. The chance right now starts at room 7

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 794 of coding, I have fixed an issue with the map not forming properly with the resize

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 792 of coding, I made some further alterations on the exit placement. It looks like the exits are placed more appropriately by thick areas of trees

For the Anniversary of Digimon Adventure first airing in Japan, I made a pixel art of Koromon

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 793 of coding, I am looking at having the room the forest maze takes place in change size to provide just enough space for each maze room. The idea is to optimize the space usage per room