1 year ago

For Week 43 of my weekly pixel art, I made a NES style rendition of Kano from Mortal Kombat for the Cyborg theme




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For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

Landscape practice: week 5 🌳☀️

#pixelart

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles