Next up
Some animation tests I did before working in the pilot https://www.youtube.com/watch?v=G3OSJSqVV9o&t
These where made so I could explore the functionalities of the animation software (Adobe Animate 2022) and decide my animating style before working on the pilot.
Preview of the 2nd level: cave!
After beating the 1st level with green grass and blue skies... You'll fall down into a rocky and dark level, with moles & falling estalactites!
(Tileset not final. The level will have proper tiles after done playtesting.)
Kumper is now back in development!
It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.
This build is now playable too!
"Reaching the top"
Another #Kopsocks artwork drawn on my phone.
I might start using that border with my name in it on my art from now on, i think it does look really good with this artstyle!
NEWGROUNDED FOR 30 YEARS
It's Newgrounds' 30th anniversary! So I drew this art piece of Pico and some other popular characters from there (didnt draw everyone since I'm not very familiar with the rest).
Check article for the list of characters on the art
Rebuilding the cake themed level! It now has a whole different layout (but still keeps the "vertical" level design feel).
And also enhanced the gameplay flow by letting the player charge a jump while he's in the air! (Good luck speedrunning this game!)
#MyFavoriteSonic game... I have lots that I can't decide!
I'll go with Sonic Unleashed, the game plays good (I kinda suck at the Werehog stages though lol), the graphics are very pretty, the story's really good and the music is awesome.
1st level: almost done!
Here's a final preview of the 1st level. It consists of 2 separate sections (so far), and a path that will lead to the 2nd level (taking place underground).
Music composed by ENAHU64
Cake themed level W.I.P
This level is a bit more challenging than the first two levels of the game, since the player will rely more on enemies to get past unreachable obstacles (I'll make them be able respawn)
(Tileset not final. Level layout will change)
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