Next up
Lots of progress made!
Started working on the first cutscene (still very W.I.P) of the game, and almost finished the 2 first levels.
I'll release a stable Demo of this game in no time! But then finishing the rest of the game will take a big while...
Trying out hand-drawn animation.
It's not very practical with lack of equipment (that's my ipad with a white screen under the papers...), but I feel like its easier than animating digitally, since the paper's texture makes it better to draw.
Save data + level completion/unlocking
Today I did a huge breakthrough! Not only you can now properly unlock new levels after beating the previous ones... but also your progress can be saved! And it's automatic!
The game saves after you complete a level.
Kumper is now back in development!
It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.
This build is now playable too!
Updating the game pages with some new fresh art of the game!
Koppy is charging up his jump to reach that platform far in the sky and collect the medal... can he make it?
He might be evil...
Practicing more of this lighting and shading and also more exaggerated poses.
I'm eventually planning to start a comic book (webcomic) series of this, exactly in this style! Idk how I'm going to start developing it tho...
Menus and sub-menus!
Added menu navigation! You can now either continue the game from your last "checkpoint", or just go to the level selection screen and play a level freely, and then the other essential buttons.
Added still water to my game
Sarcasm lol, I'm working on the 3rd level where it introduces water and a new type of enemy: frog!
Water changes up the player's physics, allowing for some different platforming styles.
Frogs jump vertically & kill from below.
Exams are over and I'm finally free from school forever, so I can now work in this game like life depends on it!
I'm fully remaking the 1st and 2nd levels, since I'm trying to make these first levels be able to instantly teach the mechanics to the player.
HE GOT THE TIME MACHINE IN HIS HANDS!!!
Trying out more lighting and shading techniques in this artstyle! I totally should experiment more of this.
Maybe one day I'll be able to incorporate this lighting style into animations aswell...
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