The red bar at the top of the screen represents how long it takes for a single frame to process, it should never fill the whole screen like that.
Next up
Mob locks work! Activating the Beacon locks the gate and spawns mobs, killing them all grants a reward and unlocks it letting you out again!
Adding a key system for Gates and stuff (on top of the existing Button system which is now over-rided by keys) I can also have other conditions like a specific number of enemies need to be killed before they open.
Need to fix the collision detection.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Updating water, added some stuff to make things more visually pleasing. I think I need the tint back or maybe to try different blending. Kinda want to try a displacement map again instead of the directional movement? Need to find that again. (laptop gif)
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
I now have working Vertical Gates! Also reworked the build code so that the Wall parts are automatically built either side of the Gates, saves me having to work it out each time.
Nothing I make will ever be better than the tiny birbs

























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