Game
something
5 years ago

Fun fact, the monitor was actually textured procedually in blender, with the scratches being painted on from a texture I got from cc0textures.com




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Friend told me to post something because it'd be funny so here's a komm susser tod cover I'm working on using the super mario 64 soundfont. The piano part is based on already existing cover you can find here. https://musescore.com/user/7586096/scores/3185131

Updated the first screenshot to include the updates to that section. (Edit: Fixed interaction text being not included in screenshot)

Wow, this game has already surpassed the amount of views that the shadows of the truth got, and the shadows of the truth only recently hit 100 after 2 months.

I've just made a pretty big commit. Okay, it's actually pretty small. So small I actually negated the most important part in the description, this commit also standardizes how objects are interacted with.

Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)

I've added a new screenshot, this new one shows off the sign system I built today.

I've minimized struct usage down to this singular struct, though I am afraid I will have to use a struct for custom commands. Thankfully if I do it right, it won't be too bad. I haven't had any problems thus far, wish me luck. :)

Widget interaction componet deciding to be an asshole. (Edit: Great... Xplit just broke... lovely...)

Decided before I go to bed I'll share a screenshot of the chapter select menu.

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