Next up
FNAF Accuracy in a 3d game engine?? No way!
Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2
Working on something
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
OUT NOW! GO PLAY!!!
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
Hello
Announcements!! Game engines, independence, and Virtual Reality
Tomorrow
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