
Getting really close now, we're at the first of the old pyramids.
Next up
Now the main idea was be more unique visually. So um Click Here If you think it looks good.
Or if something looks wired, just let me know.
While playing through levels I found out that because of a 60 pixel size increase level 4 was soft locked.
One of the more visual fixes done this week.
Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.
Joltober Day 30 - #Witch
I Want the player to have a few more options for combat, power/charge attacks.
This animation was a lot of random ideas, I might need to separate it next time I do something like that.
Analyzing the Mini-Boss Dodge system before it can defend itself.
Also decided to test music again.
I'm Back with Explosions, Lightining and Fire.
Now I'm going to need a lot of testing.
















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