1 year ago

Did a quick test of using Sand tiles under my shore water...think it's going to need more work than just swapping out the tile.
Looks like I can get rid of the cropped tiles though if I do this...

edit: without the cropping


Hmm, without them it still needs something else because of the beach water...

Getting rid of them probably might actually make World Gen a bit faster, since I wouldn't have to do a second pass to adjust those tiles...

I'd still be doing it for terrain boundaries though so maybe not?

Goblin game Progress Post for October:

https://www.patreon.com/posts/90407538

parade033s.gif


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Happy November everyone!

Super slow month since I took a few days off for my birthday, and spent a lot of time making new sprites which doesn't really require much write up.

Oh no, it's sick

It's nearly 6am, I gotta sleep "I don't think so" - OneShortEye and Summoning Salt urghhh

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I am behind on progress post but need sleep.

Drew new Crafting Buildings because I didn't want to fill the Crafting Bench with loads of Equipment Recipes.

Even with the new ones, I'm still probably going to have to add tabs to swap between types

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

In the meantime, here's some more Pokemon finds. I think my Rat might also be sick?

Ok, going by my test project it's totally possible to draw physics objects to the UI (top left corner). That doesn't solve the issue of having possibly 100's of extra object active at once though.

Meh, this is just a thought experiment.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Ok, this version works without physics. I had to scrounge up some old bullet code from a platformer project I have.

It's nowhere near as accurate, and entirely random bounce angle when colliding with something. But it works and use like 15 lines of code?