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Been working on a new enemy. (Animations still W.I.P)
Made chests. At the moment there is a speed buff, a jump buff, an hourglass that gives time, and a chest exclusive coin that can be obtained from them. (They are randomly picked).
The first of many enemies. The patroller has a goomba type of movement. The animations are still W.I.P.
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
Added some coins. Here’s how they look.
"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P
Put in a button prompt system.
W.I.P enemy, the Big Patroler, takes two hits to kill and does extra damage to the player.
To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.
i assume this is better than a neon yellow painted arrow...
Added toggle blocks.










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