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Added toggle blocks.
Been working on a new enemy. (Animations still W.I.P)
Added some coins. Here’s how they look.
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
Been working on a key binding screen.
"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P
W.I.P enemy, the Big Patroler, takes two hits to kill and does extra damage to the player.
Made chests. At the moment there is a speed buff, a jump buff, an hourglass that gives time, and a chest exclusive coin that can be obtained from them. (They are randomly picked).
To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.
i assume this is better than a neon yellow painted arrow...
Put in a button prompt system.










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