Next up
Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.
What do you think of the water dragon?
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
New characters and intro sequence
Some updates for Voxel Fight, check it out!
A quick clip of the world scoreboard in action.
patched new version with keyboard controls
The new artwork in action
Check it out!










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