1 year ago

Got it working! Split them into a "Chatting" state and a "Being Chatted" state, one for each Goblin.
Everything is controlled by the Chatting Goblin.

There's a failsafe in the Being Chatted Goblin in case they don't get released from the state.

Now I slep




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GOT IT!

Ground draws right for world, and UI. Now to get back to improving frame rate*.

*current is with WAY too many chrome tabs open.

OMGOSH Someone just subbed to me on #Kofi!

Thank you so much for your T2 membership Jana, I sincerely appreciate your support!

It will really help me out a lot!

I now have Magic!

kinda.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Ok! Footprint particles are all working again! Prioritises snow over the ground types. I should add a decay timer in case you stand still too long

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I THINK that's all fixed and working? Gained loads of FPS back.

I thought I'd need to remove another nested for loop, but since Ground Surface is only done once I don't.

Only issue is I've lost the dust cloud when adding Paving.

Now I have Fireballs!

@ilta is a Jolter to Watch! She's your local elven blacksmith! She creates pixel art, swords, chainmail, and more! Follow her before the quest ends on February 4 and you'll get Coins!

Got around to adding some blending between the Beach and Desert now i should probably populate the Beach with some things to make it a bit nicer to look at!

Will do tile variants like I have for Grassland, but I'd like objects to interact with too.