Got lights working in 2d it is pretty easy because we just use Pythagorean theorem.
((light x - object x) * (light x - object x) + (light y - object y) * (light y - object y))
Hopefully i will code light with colors ;)
Next up
Redoing my 3d scratch engine completely.
Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?
Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.
Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
Guerilla wars is coming with another horror game in bundle. Guess what's in next game.
Btw it is 3D game made in scratch, a kids coding language
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Started tracing weapons for my game.
My game has changed a lot.
It is made in my engine using scratch, a kids programming language.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I added fast textured triangles, this scene has like 4 triangles, this would work in 15 fps with rasterization, but with stamps, it works in like 29-30fps.
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