
Got some obstacles put in place to make the shooter part of the game a little trickier.
Hopefully making #TwelveSlotSaloon a Turn Based RPG/Shooter/Bullet Hell will make it a really fun experience.(☞゚ヮ゚)☞
(Now to go make the battlefield less ugly-)
Next up
Something dumb I added to The Twelve Slot Saloon's demo. Text Flavor. It's always been in the game, I just didn't have a button to change the styles before. The funny thing is how drastically different battles look with it.
One new thing I added to my game's demo in a recent update was new actions exclusive to Puppy! Future enemies will also have character exclusive actions, and I needed to build this system for that.
Super proud of getting this to work- But using Save Data to solve puzzles in my game will probably forever be my favorite concept The Kickstarter is looking pretty grim with only 4 days remaining, but there's time!
KICKSTARTER: https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @BubblyRee ![]()
to open today's slot on the calendar.
During your playthrough of #thetwelveslotsaloon demo, did you happen to find this cutscene? I haven't seen very many players mention it, so it might be rare. KICKSTARTER: https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Preparing to launch The Twelve Slot Saloon on Kickstarter! If a time traveling cat RPG sounds interesting to you, consider following the pre-launch page on Kickstarter! https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…
The Twelve Slot Saloon Kickstarter campaign has nearly reached 50% of it’s goal! To celebrate, we’ve posted two songs from the final game onto our YouTube channel!
Here's my personal favorite: https://t.co/EZznJvi8VO
KICKSTARTER: https://t.co/VyGvkdKqqE
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Lightson-Hero ![]()
to open today's slot on the calendar.
For this game I wanted to add an extra bit of challenge with dodging, so I added a meter that fills up every turn, and once it's full the enemy will perform a strong attack! I thought it was a good idea but what do you think?



















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