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30
3 months ago

got the health and attack systems working

will add an attacking unit to showcase the enemy health systems as well




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currently rolling out private beta to my playtesters and once the game is deemed suitable for the public public beta will be released

successful port to mobile

the process was way harder than it should have been

probably release a beta/demo/whatevyacallit someday soon

been making some more upgrades and now currently working on the tutorial

trust me this looks way better ingame

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

update!!

welcome to public beta v0.1.1

read article for changelog..

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

oh yeah i have 100 followers now

yippi

as thanks to everyone, here is the banner for trashmageddon

fun fact

out of the 4 units from the original trashmageddon... only the bear trap does not return as a base unit instead, it returns as an upgrade to the mouse trap

Joltober is coming.

Get your art ready!

Here are what the daily prompts will be.

tutorial is complete

godot kinda funny when it comes to animation

todo before demo/beta release: -toggleable health bars -game art -dunno maybe i think of more