Next up
Coding progress so far - a basic menu that will be fixed later and custom night settings
(I was a bit slowed down today fixing more stuff in LCD FNaF 1)
V1.0.1 Changelog
- Fixed a trophy bug that would give you the platinum after getting all trophy's of the same rarity
(e.g. all bronze)
- Nerfed power drain
(1.5x more power)
- Actually made the game accessible
(the page was still on dev log mode - My bad)
V1.0.4 Changelog
- Hotfix for a major visual bug where you could drag objects around
LCD FNaF - The official low-budget Trailer
Play here
>>gamejolt.com/games/LCD-FNaF/1001601<<
(Not affiliated with Scott Cawthon)
"This is where their story ends"
LCD FNaF 6 now in development. Link below
V1.0.2 Changelog
- Changed static assets to be Halloween themed during October
(Screenshot above)
- Added a new trophy for opening the game in October
I made a take on the FNaF 1 animatronics for a fangame I'm considering making, and thought I'd share them for fun.
I call them the 'Recalled' animatronics (except Golden Freddy who I call 'Rotted Freddy')
V1.1.5 Changelog
- Made the mouse visible when on screen
Got the vent lights working! You can't use both at the same time (since in the og FNaF 6 you can't either)
I was going to add a flicker effect, but I didn't like how it looked so I ditched the idea.
Also I'll quickly address mobile controls in the article
Making good progress in terms of assets at the moment. Here's some images from the game
The office
The custom shift menu
and the (incomplete) title screen











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