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Something I forgot to show yesterday is the different background for Custom Shift
I made the background a more burnt colour inspired by the pizzeria burning down in the canon ending of FNaF 6
Coding progress so far - a basic menu that will be fixed later and custom night settings
(I was a bit slowed down today fixing more stuff in LCD FNaF 1)
V1.1.6 Changelog
- Nerfed Chica & Bonnie, buffed Foxy - all to be closer to the original game
(Now Chica & Bonnie can't kill you until you switch to camera mode, and Foxy can kill you whenever.)
- Doors can't be toggled if in camera mode
I made a take on the FNaF 1 animatronics for a fangame I'm considering making, and thought I'd share them for fun.
I call them the 'Recalled' animatronics (except Golden Freddy who I call 'Rotted Freddy')
LCD FNaF - The official low-budget Trailer
Play here
>>gamejolt.com/games/LCD-FNaF/1001601<<
(Not affiliated with Scott Cawthon)
V1.0.4 Changelog
- Hotfix for a major visual bug where you could drag objects around
V1.0.2 Changelog
- Changed static assets to be Halloween themed during October
(Screenshot above)
- Added a new trophy for opening the game in October
Making good progress in terms of assets at the moment. Here's some images from the game
The office
The custom shift menu
and the (incomplete) title screen
"This is where their story ends"
LCD FNaF 6 now in development. Link below
V1.1.5 Changelog
- Made the mouse visible when on screen











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