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V1.1.6 Changelog
- Nerfed Chica & Bonnie, buffed Foxy - all to be closer to the original game
(Now Chica & Bonnie can't kill you until you switch to camera mode, and Foxy can kill you whenever.)
- Doors can't be toggled if in camera mode
Something I forgot to show yesterday is the different background for Custom Shift
I made the background a more burnt colour inspired by the pizzeria burning down in the canon ending of FNaF 6
V1.0.4 Changelog
- Hotfix for a major visual bug where you could drag objects around
V1.0.3 Changelog
- Added the "No Yellowing" trophy
- Added a simple guide to the download options
V1.1.5 Changelog
- Made the mouse visible when on screen
Coding progress so far - a basic menu that will be fixed later and custom night settings
(I was a bit slowed down today fixing more stuff in LCD FNaF 1)
V1.0.2 Changelog
- Changed static assets to be Halloween themed during October
(Screenshot above)
- Added a new trophy for opening the game in October
LCD FNaF - The official low-budget Trailer
Play here
>>gamejolt.com/games/LCD-FNaF/1001601<<
(Not affiliated with Scott Cawthon)
"This is where their story ends"
LCD FNaF 6 now in development. Link below
I made a take on the FNaF 1 animatronics for a fangame I'm considering making, and thought I'd share them for fun.
I call them the 'Recalled' animatronics (except Golden Freddy who I call 'Rotted Freddy')
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