Game
LCD FNaF

6 months ago

V1.1.4 Changelog

- Added an option to switch between 6 or 9 minute nights after some feedback

(The animatronics will also move a bit quicker on 6 minute nights besides Freddy who I kept the same because of his shorter 3 second timer)




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V1.0.2 Changelog

- Changed static assets to be Halloween themed during October

(Screenshot above)

- Added a new trophy for opening the game in October

Besides a small insta-kill glitch when starting the night again after losing a life and luring animatronics with the Audio Lure, the movement is implemented.

It was a lot easier than I made it out to be in my head...

(They'll be a lot slower in-game)

Coding progress so far - a basic menu that will be fixed later and custom night settings

(I was a bit slowed down today fixing more stuff in LCD FNaF 1)

"This is where their story ends"

LCD FNaF 6 now in development. Link below

gamejolt.com/games/LCD-FNaF-6/1002408

LCD FNaF - The official low-budget Trailer

Play here

>>gamejolt.com/games/LCD-FNaF/1001601<<

(Not affiliated with Scott Cawthon)

V1.1.6 Changelog

- Nerfed Chica & Bonnie, buffed Foxy - all to be closer to the original game

(Now Chica & Bonnie can't kill you until you switch to camera mode, and Foxy can kill you whenever.)

- Doors can't be toggled if in camera mode

Making good progress in terms of assets at the moment. Here's some images from the game

The office

The custom shift menu

and the (incomplete) title screen

V1.1.5 Changelog

- Made the mouse visible when on screen

V1.0.4 Changelog

- Hotfix for a major visual bug where you could drag objects around

V1.0.3 Changelog

- Added the "No Yellowing" trophy

- Added a simple guide to the download options