Next up
V1.0.2 Changelog
- Changed static assets to be Halloween themed during October
(Screenshot above)
- Added a new trophy for opening the game in October
Besides a small insta-kill glitch when starting the night again after losing a life and luring animatronics with the Audio Lure, the movement is implemented.
It was a lot easier than I made it out to be in my head...
(They'll be a lot slower in-game)
Coding progress so far - a basic menu that will be fixed later and custom night settings
(I was a bit slowed down today fixing more stuff in LCD FNaF 1)
"This is where their story ends"
LCD FNaF 6 now in development. Link below
LCD FNaF - The official low-budget Trailer
Play here
>>gamejolt.com/games/LCD-FNaF/1001601<<
(Not affiliated with Scott Cawthon)
V1.1.6 Changelog
- Nerfed Chica & Bonnie, buffed Foxy - all to be closer to the original game
(Now Chica & Bonnie can't kill you until you switch to camera mode, and Foxy can kill you whenever.)
- Doors can't be toggled if in camera mode
Making good progress in terms of assets at the moment. Here's some images from the game
The office
The custom shift menu
and the (incomplete) title screen
V1.1.5 Changelog
- Made the mouse visible when on screen
V1.0.4 Changelog
- Hotfix for a major visual bug where you could drag objects around
V1.0.3 Changelog
- Added the "No Yellowing" trophy
- Added a simple guide to the download options











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