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2
2 years ago

Grappling and jumping on enemies.




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1) Instead of focus based strong defence, now you need to do it in the last moment. 2) Defending against strong attacks is - stun button. If you try to parry it - attack will connect. 3) Sword floats because I need to make an animation.

So here is fighting against shielded and combo enemy. Need lots of ironing. There is vote - add bowman for episode 0.2 or later. Ranged enemies makes combat more fun but it will take time to implement and then make them work too.

Enemy "Rogue" type, with their combo attacks.

WIDE attack.

Launch enemy in air.

Implemented aerial movement.

1) Guard stance for enemy unparriable attack combos.

2) Airborne combat keep getting new stuff.

Shielded enemy are resistant to damage and can't be dodged over. To fight it you can use attack that can guard-break, or parry at appropriate time. Another option is to throw other enemy at them.

Instant kills for shielded guys and dodging guys.

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!