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Game
Envoy of folly: that time I got reincarnated but stayed a chump
2 years ago

Instant kills for shielded guys and dodging guys.




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Grappling and jumping on enemies.

Enemy "Rogue" type, with their combo attacks.

Launch enemy in air.

WIDE attack.

1) Instead of focus based strong defence, now you need to do it in the last moment. 2) Defending against strong attacks is - stun button. If you try to parry it - attack will connect. 3) Sword floats because I need to make an animation.

Shielded enemy are resistant to damage and can't be dodged over. To fight it you can use attack that can guard-break, or parry at appropriate time. Another option is to throw other enemy at them.

So here is fighting against shielded and combo enemy. Need lots of ironing. There is vote - add bowman for episode 0.2 or later. Ranged enemies makes combat more fun but it will take time to implement and then make them work too.

1) Guard stance for enemy unparriable attack combos.

2) Airborne combat keep getting new stuff.

Implemented aerial movement.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz