
Next up
Implemented aerial movement.
1) Guard stance for enemy unparriable attack combos.
2) Airborne combat keep getting new stuff.
WIDE attack.
So here is fighting against shielded and combo enemy. Need lots of ironing. There is vote - add bowman for episode 0.2 or later. Ranged enemies makes combat more fun but it will take time to implement and then make them work too.
Grappling and jumping on enemies.
Enemy "Rogue" type, with their combo attacks.
Shielded enemy are resistant to damage and can't be dodged over. To fight it you can use attack that can guard-break, or parry at appropriate time. Another option is to throw other enemy at them.
Launch enemy in air.
1) Instead of focus based strong defence, now you need to do it in the last moment. 2) Defending against strong attacks is - stun button. If you try to parry it - attack will connect. 3) Sword floats because I need to make an animation.
Chiaki Nanami!
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