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Game
Envoy of folly: that time I got reincarnated but stayed a chump
2 years ago

Launch enemy in air.




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WIDE attack.

1) Instead of focus based strong defence, now you need to do it in the last moment. 2) Defending against strong attacks is - stun button. If you try to parry it - attack will connect. 3) Sword floats because I need to make an animation.

1) Guard stance for enemy unparriable attack combos.

2) Airborne combat keep getting new stuff.

Implemented aerial movement.

Enemy "Rogue" type, with their combo attacks.

Instant kills for shielded guys and dodging guys.

So here is fighting against shielded and combo enemy. Need lots of ironing. There is vote - add bowman for episode 0.2 or later. Ranged enemies makes combat more fun but it will take time to implement and then make them work too.

Grappling and jumping on enemies.

Shielded enemy are resistant to damage and can't be dodged over. To fight it you can use attack that can guard-break, or parry at appropriate time. Another option is to throw other enemy at them.

Bandana Dee the Dream Friend