Next up
1) Guard stance for enemy unparriable attack combos.
2) Airborne combat keep getting new stuff.
So here is fighting against shielded and combo enemy. Need lots of ironing. There is vote - add bowman for episode 0.2 or later. Ranged enemies makes combat more fun but it will take time to implement and then make them work too.
Grappling and jumping on enemies.
Implemented aerial movement.
Launch enemy in air.
WIDE attack.
Enemy "Rogue" type, with their combo attacks.
1) Instead of focus based strong defence, now you need to do it in the last moment. 2) Defending against strong attacks is - stun button. If you try to parry it - attack will connect. 3) Sword floats because I need to make an animation.
Instant kills for shielded guys and dodging guys.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
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