
Next up
Implemented aerial movement.
1) Instead of focus based strong defence, now you need to do it in the last moment. 2) Defending against strong attacks is - stun button. If you try to parry it - attack will connect. 3) Sword floats because I need to make an animation.
Enemy "Rogue" type, with their combo attacks.
Instant kills for shielded guys and dodging guys.
Launch enemy in air.
WIDE attack.
Grappling and jumping on enemies.
So here is fighting against shielded and combo enemy. Need lots of ironing. There is vote - add bowman for episode 0.2 or later. Ranged enemies makes combat more fun but it will take time to implement and then make them work too.
1) Guard stance for enemy unparriable attack combos.
2) Airborne combat keep getting new stuff.
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