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4
Game
Envoy of folly: that time I got reincarnated but stayed a chump
2 years ago

Implemented aerial movement.




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Shielded enemy are resistant to damage and can't be dodged over. To fight it you can use attack that can guard-break, or parry at appropriate time. Another option is to throw other enemy at them.

Grappling and jumping on enemies.

So here is fighting against shielded and combo enemy. Need lots of ironing. There is vote - add bowman for episode 0.2 or later. Ranged enemies makes combat more fun but it will take time to implement and then make them work too.

Launch enemy in air.

WIDE attack.

Enemy "Rogue" type, with their combo attacks.

1) Instead of focus based strong defence, now you need to do it in the last moment. 2) Defending against strong attacks is - stun button. If you try to parry it - attack will connect. 3) Sword floats because I need to make an animation.

Instant kills for shielded guys and dodging guys.

1) Guard stance for enemy unparriable attack combos.

2) Airborne combat keep getting new stuff.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)