
1) Instead of focus based strong defence, now you need to do it in the last moment. 2) Defending against strong attacks is - stun button. If you try to parry it - attack will connect. 3) Sword floats because I need to make an animation.
Next up
Shielded enemy are resistant to damage and can't be dodged over. To fight it you can use attack that can guard-break, or parry at appropriate time. Another option is to throw other enemy at them.
So here is fighting against shielded and combo enemy. Need lots of ironing. There is vote - add bowman for episode 0.2 or later. Ranged enemies makes combat more fun but it will take time to implement and then make them work too.
Instant kills for shielded guys and dodging guys.
Implemented aerial movement.
Grappling and jumping on enemies.
Launch enemy in air.
Enemy "Rogue" type, with their combo attacks.
WIDE attack.
1) Guard stance for enemy unparriable attack combos.
2) Airborne combat keep getting new stuff.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
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