Game
Hubris: A Machine's Halo

5 years ago

Guards now have a death animation and walking animation.




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Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

This and many more things coming. You can see a lot more of what's planned to come in the Discord.

Chapter 2 - In Progress

Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.

Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?

The current world map. Though I suspect I'll use something different in-game.

Getting VERY close to a playable demo! Behold the swarm of mutants! They are resistant to plasma.

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

(Sorry for not resizing the gif) As promised, here is the finished building set-up. Building costs 5 x material level. The only part that remains is the Save System which is easy, and a button that spawns the waves of mutants to attack in the Arena.

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)