
Guess who didn't sleep tonight to finally finish this?
Bosses are now reworked, enemies now have more HP, some bug fixes and little QoL improvements.
https://gamejolt.com/games/kirbyeternalparadise/715188
#kirby #fangame #gamedev #gamedesign #gamemaker #gaming #videogame
Next up
"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:
Wanted to show off some of my girlfriend's custom design drawing for video game characters. One is a jellyfish-themed Zora, and the other 2 are based on Dragon Quest monsters. We might be working together on the Zelda project soon :)
Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.
Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!
2 years of development for my Zelda fangame! :)
Thank you all for the support, here's a new compilation video!
[Platform: PC - Release date: TBD]
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.
Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)
Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.













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