Game
GUIDANCE

3 years ago

GUIDANCE Monthly July Devlog! #ScreenshotSaturday

(I promise it was worth the wait)


Well, hopefully anyways.

I hope you'll forgive me for putting off the devlog, but I wanted interesting stuff to tell you, unlike the last couple times.

Let's be honest, at this point your face probably looks something like this, and mine does too :

verity3_7.png

Since the last time we spoke there have been several new cutscenes and maps, all of which I am very happy with!

Development is also picking up speed and I'm looking forward to continuing production, and can see pretty clearly the next few steps as I keep moving forward with development.

There has also been a major cannon story change with one of the plot elements. This change only affects how the game will be made going forward and things already finished shouldn't have to be changed much, but I may do some tweaking to better reflect this. This change is more thematic than anything else and shouldn't affect any theories. It is also more of a sub-plot, though it definitely plays into the larger themes in the story, and obviously, the central conflict within the main character.

Of course, for a new area and new cutscenes, you need new music and graphics! Here are a few.

emma-epic.gif

Emma's looking pretty cool, as usual! ^.^

train.gif

Nice toy train huh?

The background used in the main post is also a new background within the game.

Anyways, I may upload one of the new songs to soundcloud if you like. I'm also going to upload a "scrapped" track. I put "scrapped" in quotation marks since it still might get used in the actual game, who knows. There's a few of these.

You can find one of them here : https://soundcloud.com/luke-lcs/sewers-scrapped-guidance

The main reason it wasn't used is because it didn't have the tone I was going for. Sometimes I end up starting a song a few times before finding something I'm happy with, but sometimes I don't, it really depends. I don't delete the other things I made though, even if they're of slightly lesser quality.

Aside from that, there isn't too much to share, but the majority of this work has been done in just the past week, which is a big deal, since it means things are finally picking up again. Like, for real this time!

Thankyou for being patient, and I hope you're looking forward to the release of the final game as much as I am, as far away as that might still be.

You have a good one now! ^.^



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Wow, this layout is terrible.

Well, if you were wondering where the demo is on Steam, here it is. But like- seriously, people are supposed to see that?? Shouldn't it be front and center?? What??

https://store.steampowered.com/app/3168880/GUIDANCE/

Here, have a #ScreenshotSaturday ^.^

(I'm not too late for that am I?)

https://store.steampowered.com/app/3168880/GUIDANCE/

Working on remaking the sprite for this absolute abomination of an enemy.

Think I might've posted about these guys before. If not well-

This week's #FanArtFriday celebrates Pizza Tower! The game's 2nd anniversary is on January 26!

Liliths (they/she) eyes are usually closed, but when they do open, they look something like this.

With everything else decided, I'm going to start playing with outfit ideas. Polls coming soon. Or maybe an art stream? Idk.

⭐️🌈❤️ The Prince Of The Circus!

—Jopi! 😁 The main character in the Dynocation cartoon!

[Art by me: Dynocation]

Also, I think I made this couch look even better.

It's slowly looking more and more like it's undeniably a couch which also doesn't look like garbage!

Some people were talking about failure and I wrote this

Oh btw if you wanna join a crazy discord server for RM devs where this is by far the least unhinged thing said : https://discord.gg/cnB2gKxN

yes... Spiritwell is still being worked on...

I'm really tired today, but have this lil thing for Lilith's hair design.

Might play with it a bit more, thinking of making the hair straight rather than jaggy but idk yet.

Also, was planning on doing a poll about eyes next, but idk. What do you think?