1 year ago

Haha! Got it?
Placing a building in the path of a Goblin now clears the path and frees them up to find a new one. As is it completely clears the current State, but I think I might make it so they just calculate a new one. But at least they aren't POPing




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DING!

Ok, this version works without physics. I had to scrounge up some old bullet code from a platformer project I have.

It's nowhere near as accurate, and entirely random bounce angle when colliding with something. But it works and use like 15 lines of code?

Ok, going by my test project it's totally possible to draw physics objects to the UI (top left corner). That doesn't solve the issue of having possibly 100's of extra object active at once though.

Meh, this is just a thought experiment.

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

Yea, definitely time for a Converting/Crafting UI overhaul Gonna make it smaller, and more more intuitive

Every time I go to use this I forget if it's on [Insert Fuel] or [Insert Item]

Swapping to use the Modular InventoryUI from Fishtank etc will fix it!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

As I've been going through my building redraws I've split the Crafting Building menu into Converters and Crafters. Kinda need better names for them.

I'm also realising I need to redo the UI for them, they don't need the Inventory part now I can reuse it.

Happy Sunday everyone! I hope you're all well! I got fed, had a nap and now I'm gonna get back to Game Dev.

You know what that means...Drawing UI!

Please look after yourselves and have a wonderful week!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

OMGOSH! Shiny Shadow Beldum!