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Hunter Chronicles: Tara and Vyn
2 months ago

Hammers are implemented too! Well, one hammer, one baseball bat...

#marioandluigi #mario #luigi #superstarsaga #indierpg #rpg #jrpg #supermario




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#ScreenshotSaturday First look at our game's combat system! Here's two of the few different ways you can defend from enemy attacks! #MarioandLuigi #SuperMario #JRPG

Remember when the earlier Mario & Luigi games let you perform certain Bros. Moves infinitely? We do! Here's a look at one of the first Duo Attacks you get, which, once upgraded, lets you perform it forever, until you mistime the input!

[Sound on!]

This one's a pretty big update for any Mario and Luigi enjoyers - a certain familiar attack is finally fully implemented, with all five ratings! From missing the command, to timing it perfectly, with different effects to accompany both!!

I'm excited to announce that the steam page for our Mario & Luigi-like Indie Game is finally up! If you have a steam account, please wishlist it, it'll help us a ton!

https://store.steampowered.com/app/2899330/Hunter_Chronicles_Tar…

Have you seen our adorable robot assistant, Plink? The helpful guy will be at your beck and call any time you need to use an item, save, manage your gear, or anything else! Here's a look at our pause/menu screen!

Introducing: the switch-up mechanic! During the enemy turn, you have two counters to choose from: jump, and hammer! The former is easier to time right, but the latter deals more damage, allowing for some risk and reward. #marioandluigi #screenshotsaturday

In Mario and Luigi games, if a bro gets KO'd, you have to carry him while dodging attacks, which wasn't very fun - so we decided to scrap it. Instead, Tara or Vyn will just drag the other off-screen.

Also showing off the graphical overhaul for the sewers!

If you'd like to escape from battle, after choosing the "flee" command, you'll have to withstand one enemy turn before you can escape. If you're a higher level than your foes though, you'll flee without issue!

#screenshotsaturday #marioandluigi #indiedev

We spent some time polishing up attack animations, making the characters shake to give a better visual cue for when their buttons are meant to be pressed, and making the animations more dynamic overall. And now, it's time for enemy turns!